Re: Sound library help.

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Pete's modplayer comes with that, doesnt it ?
I mean, the ability to load a wav file as a channel, and play it on any
frequency you want to play it.
Without even messing with mods themsevles ?

Ralf


>Hi, I've writen some code for a sound player, but i need some help
>to make it in assembly language and set it up as an isr, and set up
>other stuff to use sound blaster.
>It allows any desired number of channels to play sounds on,
>any size sound files, variable playback rates for each sound,
>variable left and right volume for each sound, looped sounds.
>The code's not too complex, but i don't know how to do all the low level
>sound blaster set up, etc...
>
>If anyone can help me turn this program into a real time sound player
>I would very much appreciate it if you could e-mail me.
>It's going to be a crutial element for completion of my game, and also
>a very useful resource for everyone else.
>
>Thanks,
>     Mark / Liquid-Nitrogen Software.
>

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