Re: GAMES on Euphoria

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> Man, why do you always reply with the entire letter? (and you complain
about my
> signature!).  Anyways, we all know you're leading the crash course
project,
> but I don't see how EVERYONE will contribute (interesting concept,
though).
> I don't
> know much about this because I hate tutorials (argh!) and I never tried
yours.

It's unfortunate your negativity towards tutorials prevented you from
viewing Michael's excellent games intro course. I consider myself a very
well-experienced programmer, but my graphic skills are nonexistant. Thank
God for Neopaint ;>. I have gotten some good programming tips from his
page. When he finishes his work on OIdZone and has the printed manual
ready, I plan to purchase the $40 US edition of OidZone to study his
concepts and write my own game engine.

I think we should all be a little more open minded towards applications
that are not be as hot or as slick as games. Tutorials are a much needed
resource these days. I get over 100 downloads every month (straight since
last August) for the "A Beginner's Guide To Euphoria" tutorial. While that
won't put me on the Top 5% of the Web list, it does show there are people
who want to learn programming, but are not as good at it as you are,
Reaper. They need help.

David Gay
http://www.interlog.com/~moggie/euphoria.htm

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