Re: GAMES on Euphoria
- Posted by Michael Packard <lgp at EXO.COM> Jan 30, 1997
- 1179 views
On Thu, 30 Jan 1997, The Reaper wrote: > signature!). Anyways, we all know you're leading the crash course project, > but I don't see how EVERYONE will contribute (interesting concept, though). The way it will work (I hope) is when we actually get to the coding of the project, I'll present the issues we need to deal with and open it up for the rest of us to figure out. Then when we find the best solution, we'll incorporate it back into the code in progress. > I don't > know much about this because I hate tutorials (argh!) and I never tried yours. I'm hurt. Crash Course is like NO tutorial you've ever seen. If you want to learn game design or production you MUST see it. Right now we're about 2/3 into Game Design, what it is, what you MUST know BEFORE you start programming, and how to document it. BTW I spent an hr last night looking for another (better, smaller) grim reaper for you... Michael Packard Lord Generic Productions lgp at exo.com http://exo.com/~lgp A Crash Course in Game Design and Production http://exo.com/~lgp/euphoria