Re: GAMES on Euphoria

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On Thu, 30 Jan 1997, The Reaper wrote:
> signature!).  Anyways, we all know you're leading the crash course project,
> but I don't see how EVERYONE will contribute (interesting concept, though).

The way it will work (I hope) is when we actually get to the coding of the
project, I'll present the issues we need to deal with and open it up for
the rest of us to figure out.  Then when we find the best solution, we'll
incorporate it back into the code in progress.

> I don't
> know much about this because I hate tutorials (argh!) and I never tried yours.

I'm hurt.  Crash Course is like NO tutorial you've ever seen.  If you want
to learn game design or production you MUST see it.  Right now we're
about 2/3 into Game Design, what it is, what you MUST know BEFORE you
start programming, and how to document it.

BTW I spent an hr last night looking for another (better, smaller) grim
reaper for you...

Michael Packard
Lord Generic Productions
lgp at exo.com http://exo.com/~lgp
A Crash Course in Game Design and Production
http://exo.com/~lgp/euphoria

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