Re: Comments on game changes
- Posted by Nathan T Dudek <c.overload at JUNO.COM> Jan 22, 1997
- 1265 views
VERY good point!! I, also, enjoy the more destructive games such as Duke, Doom, etc. but I also love games like Myst because they are basically are a graphical version of all the old text games. You really have to use your head in order to solve the problems. Unfortunately, I never have had the chance to actually play Castle Wolfenstein, but I have heard great things about it. I appreciate your opinions. Nate Dudek On Wed, 22 Jan 1997 12:59:30 -0800 Michael Packard <lgp at EXO.COM> writes: >Case in point: Castle Wolfinstein was an incredible game. You were a >prisoner of the nazi's and your goal was to escape by sneaking around >guards, breaking into chests and taking things you needed. Violence >was >only used only as a last resort, and was discouraged in the game, due >to >guards hearing your gunshots and then hunting you down, and because >bullets were very hard to come by. Searching bodies took precious >time, >every second was one step closer to your getting caught. The odds were >ALWAYS against you escaping, and you had to time your steps to avoid >confronting the guards. > >How different this is to Wolfinstein 3D, where your object is to kill >as >many people and animals as you can, with escape as a secondary goal. >Killing is encouraged, in fact, if you finish a level without killing >everyone you are encouraged to feel like you "should have done better" >Very seldom in the game do you feel like the odds are against you, as >weapons and ammo are plentiful, and the only real strategy you have is >trying to figure out how to kill the Bosses. > >I like blowing things up as much (or more!) than the next guy, and I >enjoyed wolf3d, doom, duke nukem, et al, but theres something >seriously >lacking that used to be there. The violence and fear exercises the >emotions and the reflexes, but what about the mind? These games >stupify >rather than edify us. There needs to be a balance. > >But that's just my opinion, I could be wrong... =) > >Michael Packard >Lord Generic Productions >lgp at exo.com http://exo.com/~lgp >A Crash Course in Game Design and Production >http://exo.com/~lgp/euphoria >