Re: Comments on game changes

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VERY good point!! I, also, enjoy the more destructive games such as Duke,
Doom, etc.
but I also love games like Myst because they are basically are a
graphical version of all the old text games.  You really have to use your
head in order to solve the problems.  Unfortunately, I never have had the
chance to actually play Castle Wolfenstein, but I have heard great things
about it.  I appreciate your opinions.

                                Nate Dudek

On Wed, 22 Jan 1997 12:59:30 -0800 Michael Packard <lgp at EXO.COM> writes:
>Case in point:  Castle Wolfinstein was an incredible game.  You were a
>prisoner of the nazi's and your goal was to escape by sneaking around
>guards, breaking into chests and taking things you needed.  Violence
>was
>only used only as a last resort, and was discouraged in the game, due
>to
>guards hearing your gunshots and then hunting you down, and because
>bullets were very hard to come by.  Searching bodies took precious
>time,
>every second was one step closer to your getting caught. The odds were
>ALWAYS against you escaping, and you had to time your steps to avoid
>confronting the guards.
>
>How different this is to Wolfinstein 3D, where your object is to kill
>as
>many people and animals as you can, with escape as a secondary goal.
>Killing is encouraged, in fact, if you finish a level without killing
>everyone you are encouraged to feel like you "should have done better"
>Very seldom in the game do you feel like the odds are against you, as
>weapons and ammo are plentiful, and the only real strategy you have is
>trying to figure out how to kill the Bosses.
>
>I like blowing things up as much (or more!) than the next guy, and I
>enjoyed wolf3d, doom, duke nukem, et al, but theres something
>seriously
>lacking that used to be there. The violence and fear exercises the
>emotions and the reflexes, but what about the mind?  These games
>stupify
>rather than edify us.  There needs to be a balance.
>
>But that's just my opinion, I could be wrong... =)
>
>Michael Packard
>Lord Generic Productions
>lgp at exo.com http://exo.com/~lgp
>A Crash Course in Game Design and Production
>http://exo.com/~lgp/euphoria
>

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