Re: Snakers
- Posted by aturley at ECHO.SOUND.NET Jan 22, 1997
- 1603 views
> On Wed, 22 Jan 1997, Nathan T Dudek wrote: > > Huh, text games were pretty cool. Amazing how everything has changed in > > what seems like a small period of time...... > > But was the change for the better? Back then, computer games honed > problem solving skills and taught you to think your way out of situations. > Now its "lets just kill everything in sight, then blow the building up to > bury their scorched bodies." > > Case in point: Castle Wolfinstein was an incredible game. You were a > prisoner of the nazi's and your goal was to escape by sneaking around > guards, breaking into chests and taking things you needed. Violence was > only used only as a last resort, and was discouraged in the game, due to > guards hearing your gunshots and then hunting you down, and because > bullets were very hard to come by. Searching bodies took precious time, > every second was one step closer to your getting caught. The odds were > ALWAYS against you escaping, and you had to time your steps to avoid > confronting the guards. > > How different this is to Wolfinstein 3D, where your object is to kill as > many people and animals as you can, with escape as a secondary goal. > Killing is encouraged, in fact, if you finish a level without killing > everyone you are encouraged to feel like you "should have done better" > Very seldom in the game do you feel like the odds are against you, as > weapons and ammo are plentiful, and the only real strategy you have is > trying to figure out how to kill the Bosses. > > I like blowing things up as much (or more!) than the next guy, and I > enjoyed wolf3d, doom, duke nukem, et al, but theres something seriously > lacking that used to be there. The violence and fear exercises the > emotions and the reflexes, but what about the mind? These games stupify > rather than edify us. There needs to be a balance. > > But that's just my opinion, I could be wrong... =) You could be wrong, but you are not. Well said. andy