Re: Why I need to use C for screen graphics
- Posted by Pete Lomax <petelomax at blueyonder.co.uk> Apr 29, 2007
- 493 views
Andrew Katz wrote: > still 60% slower. I still read that as good, well actually, amazing. Bad point is Eu creates a sequence to call a c_func, good point is it checks no of args, whether func/proc, etc, and if it craps out on you most times it says straightaway what line it died on, and if not, trace(3) does. C gives few clues. > Note that for most applications this is not an issue. But my application > needs to write thousands of tiny little lines to make curved shapes. Agreed; there are times to resort to a crappy but fast language. I write quite a bit in asm, btw, no matter my bitches over trace(), and I get that OllyDbg is just about as good as it could be, I actually really like it, but basically it still sucks in comparison. Regards, Pete