Re: Why I need to use C for screen graphics

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evanmars wrote:
> 
> I think you mean to say "Euphoria, using Win32Lib, is 60% slower."  I have
> been away for a while, but I seem to remember that Win32Lib is coded for
> simplicity, not speed.  You may have better luck using straight API calls.
> Then again, I could be completely wrong...

A previous reply gave that approach. I did not know about API calls in Euphoria.
It is exposed with x in front of the name. But even with these API calls,
Euphoria is still 60% slower. My original post was because I was using Win32Lib's
drawLine, and it was 2000% slower.

Note that for most applications this is not an issue. But my application needs
to write thousands of tiny little lines to make curved shapes.

Andy Katz
B.S. Computer Science, 1978
Rensselaer Polytechnic Institute (RPI)

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