Re: Greetings again all

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jbrown105 at speedymail.org wrote:

> > > The only problem I still have with euphoria is the lack of error
> > > trapping. One little coding error and down goes my game. Has there, by
> > > any chance, been any developments in this area? Is it possible now in
> > > euphoria to trap the errors somehow and avoid the crashes?

I may be looking at this all cockeyed, but I'd rather let the program crash than
have all that extra processing overhead going into error-checking. I mean, when
it
comes right down to it, a programmer's job is to hang on for dear life while the
code runs. A programmer's machine's job is to crash. Sure, it would be easier if
I
didn't have to deal with crashes, but it would also be easier to overlook bad
code
or sluff it off and not bother fixing things.

Just MHO.

-Ron Tarrant

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