Greetings again all

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Granted, there are none of you who remember me..

About 2 years ago I picked up euphoria for linux and began coding a mud.

With the help of some of you, I have a wonderful, smooth running game on

the internet! I have told everyone I could about euphoria, simply
because I found it to be such a good language for me to code in.

Now, I have been completely out of touch with any new developments in
Euphoria for about the last year or so (The Euphoria to C translator had

JUST come out).

Now the question..

The only problem I still have with euphoria is the lack of error
trapping. One little coding error and down goes my game. Has there, by
any chance, been any developments in this area? Is it possible now in
euphoria to trap the errors somehow and avoid the crashes?

Thanks in advance for any assistance.

Paul

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