Re: Greetings again all

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Hello, Paul
----------
> Îò: draegur at earthlink.net
> Êîìó: EUforum <EUforum at topica.com>
> Òåìà: Greetings again all
> Äàòà: 30 èþëÿ 2002 ã. 0:52
> 
> Granted, there are none of you who remember me..
> 
> About 2 years ago I picked up euphoria for linux and began coding a mud.
> 
> With the help of some of you, I have a wonderful, smooth running game on
> 
> the internet! I have told everyone I could about euphoria, simply
> because I found it to be such a good language for me to code in.
> 
> Now, I have been completely out of touch with any new developments in
> Euphoria for about the last year or so (The Euphoria to C translator had
> 
> JUST come out).
> 
> Now the question..
> 
> The only problem I still have with euphoria is the lack of error
> trapping. One little coding error and down goes my game. Has there, by
> any chance, been any developments in this area? Is it possible now in
> euphoria to trap the errors somehow and avoid the crashes?
> 
> Thanks in advance for any assistance.
> 
> Paul

Yes, Euphoria v2.3 Public Domain has no any 
restrictions on trapping of the run time errors now.

Do you remember that magic 300 number ?

Just the trace feature has that restriction now.

Regards,
Igor Kachan
kinz at peterlink.ru

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