Re: SVGA sprites ... help!

new topic     » goto parent     » topic index » view thread      » older message » newer message

Why not try one of the available graphics engines. I don't know of any off
hand (except I know Ralf has one). Check the EUPHORIA home page.

Oh. Wait. These engines may not handle SVGA, huh...? Whoops.

Too bad I already sent this message. Otherwise, I could just delete this
and keep my mouth shut about it.

-ck

Darren Hewer wrote:

> Hi. I've been experimenting with doing graphics in SVGA modes ...
> specifically, loading in sprites (16x16x256 bmps) and displaying 'em.
> Since I need them to be transparent, I hacked up the display_image()
> procedure, but that only made it even slower ... so I downloaded
> ememcopy ...
>
> Can someone explain to me how to use ememcopy to 'blit' (is that the
> right term? pleased) these sprites to the screen? I imagine I'll need to
> have quite a few of them available at once ... say, 50. The ememcopy.e
> file wasn't very helpful, and I wrote to the author of ememcopy but
> didn't receive a response. So, can someone give me some sample code on
> how to do this, using ememcopy or some other means, using any of the
> SVGA modes? Thanks again. ;)
>
> DARREN HEWER, darren_hewer at hotmail.com
> Humble subordinate of Autumn Dreams
> (http://members.tripod.com/~adpage)
> emmzee on #megazeux
> "Buh-bye everybudy! Have a nice day!"
>
> ______________________________________________________
> Get Your Private, Free Email at http://www.hotmail.com
>

new topic     » goto parent     » topic index » view thread      » older message » newer message

Search



Quick Links

User menu

Not signed in.

Misc Menu