Re: Action game!
- Posted by Ralf Nieuwenhuijsen <nieuwen at POP.XS4ALL.NL> Jul 10, 1997
- 624 views
Reaper & MP wrote: > >Check out http://exo.com/~lgp/games > >We've released 5 fast action arcade-type games for the PC's. All of them > >run full speed on a 486dx2-66, a couple run fine even on a 486-33. > > I don't know about that. Invaders ran pretty darn slow on my 486-75. Still, > your other games ran good and fast. > Using the memory funtions on mode 19, I made a bunch of little demo games > (though I never released any), which were designed on my 486 and are fast. > Being on this topic, what is a simple way to control the frame rate (so > games won't burn on faster computers)? Anyone? Control Timed environment... that is for each MOVEMENT calculate how may time has been passed and how many pixels it should move per sec. Then calculate the REAL value position in a different place and save a floored version somewhere else which you use for all drawing and other stuff. If you calculate your next position you should use the real flooting point value. This technique is used for example in most 3D games, since their framerate is depending on objects... i mean a car with screamer should go twice as fast when there are no other cars, it just is ABLE to UPDATE the screen more often, and thus looks more realistic at those moments. > P.S. Has anyone else had trouble with some of the new games on the Official > Page, trying to get them to run? No, U? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ~~~~>> Ralf Nieuwenhuijsen <<~~~~ ~~~>> nieuwen at xs4all.nl <<~~~~