Re: A Crash Course In Game Design and Production - Week 6

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On Sun, 6 Jul 1997, James A Bearden wrote:
> This crash course looks interesting, but I'm real new to this mailing
> list, so this is the first segment I've gotten.  Are the previous ones
> archived somewhere so I can read them?

you must be REALLY new, since I re-posted ALL installments up through 6 in
the last 3 days. =)  They are archived on my euphoria site.  I have HTML
versions of the first bunch there, and a text file archive of all  of
them.

> Also, one more addition on presentation.  The game needs to work without
> a lot of complicated setup.  I've run into a lot of shareware games that
> either wouldn't run, or required me to follow elaborate setup procedures.
>  By the time I got done trying to get it to recognize my hardware, I
> wasn't all that interested in playing it anymore.

yup.  The decision to play or not play is made in the first minute of
installation\play.  When I was with Interplay, we got hammered in the
magazines because StarTrek: 25th anniversary because it took 2 HOURS(!) to
install on some machines.  The headline of the review in CGW was "Install
Long and Prosper."  2 weeks after release the programmer  was able to make
it install in 15 minutes on the slowest machine.  When debating whether to
release it now or spend an extra week to make the install easier, take the
extra week. That extra effort may double your sales.

Michael Packard
Lord Generic Productions
lgp at exo.com http://exo.com/~lgp
A Crash Course in Game Design and Production
http://exo.com/~lgp/euphoria

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