Re: A Crash Course In Game Design and Production - Week 6

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This crash course looks interesting, but I'm real new to this mailing
list, so this is the first segment I've gotten.  Are the previous ones
archived somewhere so I can read them?

Also, one more addition on presentation.  The game needs to work without
a lot of complicated setup.  I've run into a lot of shareware games that
either wouldn't run, or required me to follow elaborate setup procedures.
 By the time I got done trying to get it to recognize my hardware, I
wasn't all that interested in playing it anymore.

Jim Bearden
(J-Solo at juno.com)

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