Re: A Crash Course In Game Design and Production

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On Fri, 4 Jul 1997, Ralf Nieuwenhuijsen wrote:
>
>         Are we actually gonna finish it and code it or not?

Yes.  We're going from beginning to end.

>         And what about useing dynamicly created mazes?
At this point I don't think so, but it's something we can add later.

Michael Packard
Lord Generic Productions
lgp at exo.com http://exo.com/~lgp
A Crash Course in Game Design and Production
http://exo.com/~lgp/euphoria

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