Re: A Crash Course In Game Design and Production
- Posted by Ralf Nieuwenhuijsen <nieuwen at POP.XS4ALL.NL> Jul 04, 1997
- 823 views
Are we actually gonna finish it and code it or not? And what about useing dynamicly created mazes? (My engine could also do that easily, it is very customizable and allows you to have a map where the rest of the maze will be build in) Ralf Nieuwenhuijsen nieuwen at xs4all.nl It would be cool to have a game created by the EU List Server Team or anything like that... ..it could make Euphoria more popular too....