Re: AI- argument WAS: Computer version of Risk

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> Computer Information Sciences  That's what it was called at my college.

Obviously you're not one those "Informatik" (Informatics?!) types... (They hold
10 point courses in pascal that don't get into pointers. (because the lecturers
don't know them that well..) By comparison, Calculus I (A-level math) is 5p...)

> > > world actually "does it" that way.  When I was in college, they expected
> >
> > I can relate to that, but I'm one of those people who are sorry for the fast
> > (hardware) speed development. It has killed the craftsmanship... (Yeah,
> > yeah, yeah, I know, <insert argument here>)
>
> Computers used to be fun.

They *are* fun, but there seems to have been a time when they where more fun...

> > > I never said anything one way or another about the algorithm, you
> > > questioned my RISK playing ability, which is completely irrelevant to the
> > > AI development.
> >
> > It *shouldn't* be, but when you use it to make hardcoded instructions, it
> > immediately becomes very interesting since the prog get your (strategic)
> > mistakes in it!
>
> Agenda mistakes, maybe, but that's ALWAYS the case when you program AI.

Aha! Thank you. (Now I can just take your word for it, instead of finding out!)

> The best a AI can play is determined by your assumptions about the
> relative value of each possible move.  There is NO way to know for certain

Evolution techniques look like they could become cool though...
(They can get stuck a local highs, but it's a cool idea)

> what the best move or best set of moves is in any game.  You teach the
> computer to play, then adjust how it plays as you playtest it.
>
> Almost always the initial set of assumptions you start with is completely
> backwards.

"I've worked on a LOT of nightmare projects."

Great. Then you've made the big mistakes for me already... blink

> > > Lord Generic Productions
> >   ^-                    -^
> > This might be what got me. Sounds like one or two kids.
>
> Think "Norse Nobility" not "king of plain-wrap"

'Generic' has another meaning? Norse nobility? Sorry, you lost me...
(Which is a bit odd, since I'm a .se native...)

> BTW the AI lesson will be about programming enemy AI and not about
<snip!>
> I'll be explaining the flight and attack scripting system I'm using in
> StarRanger.

Oh! We use very different meanings of "AI". I want a harder interpretation. If
it's AI, it doesn't have to be smart, but does have to "think"... (Whatever
that means...)

> Michael Packard
Anders

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Anders Eurenius <c96aes at cs.umu.se> ICQ UIN:1453793
Computer Science/Engineering student at the university of Umeaa
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