Re: Computer version of Risk

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Micheal wrote this:
> Aders wrote this:
> > (Oh yeah: And be careful with equal signs around here...)
> why?

Problely becuase of the mail server screwing up mime, don't use it on
the mail server, you don't cause it all looks nice, but some do and
then those weird side effects happen, mime sucks, don't use it on the
mail server. Attachments also will be screwed up!!

Best alternative: UUencoding, supported by Pegasusus Mail,
Communicator Mail, Internet Mail (with the MSIE 3+ package) and many
others, search the option list to set it on......

(Noticed Robert did it do, his mails now look nice... :))

About the AI...

        With all the information you both have given me i conclude this:
        (I might be wrong)
        (This is very general, i do not know Risk)

         Write down what his options are (in chess that is every legal move)
         All options have an equal chance at the beginning.
        Try to figure out what the player will do... ('learning')
        Then have a list of influences (one maybe mood, or experience)
        Let the influenses be influences by the next 'move' of the player.
        Set new chances for each possiblity effected by the influence list..
        Randomize with those chances...

        This is the AI i think you're talking about in a practical way.
        If not please explain futher....

Ralf Nieuwenhuijsen
nieuwen at xs4all.nl

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