Re: Got the bug out & udated gfx.E
- Posted by Ralf Nieuwenhuijsen <nieuwen at POP.XS4ALL.NL> Jul 03, 1997
- 746 views
> Wow! Impressive graphics demo. I got 145+ fps on my Pentium-90 with > Diamond Stealth 2000 video card, 2MB graphics, S- or D-RAM (I forget > which). > > Anyway, what kind of games are we going to see coming out of the > Ralfworx software design company utilizing this gfx engine? None yet... it isn't finished.... To be implended: * Loading & Saving of multiple sprites & screens compressed * Sprite Cleanup function (get rid of old data) * Collsion detection (using trees for speed) * Sprite & Screen editor which allows you to load in .GIF .BMP .PCX (Normal drawing functions also available, as well as saving in an other format) * Documentation (a lot). Not only which routines do what, but also how they do it, so you can learn to combine effetively. If my demo background was 1 byte longer it horizontal size doesn't match the monitor's size and have 2/3 drop down on the framerate because the code then does it line by line (it can't be possible otherwise, if the screens horizontal sizes don't match). > BTW, could I get the docs to this stuff? Well, i need to get my school report in about an hour... i'll make some basic documentation for the version already finished. I will then mail the .TXT file to the ftp, so you can all read a little how to implend it in your SONIC game.... hehe > Thanks in advance! Your welcome in advance! > ck lester Ralf Nieuwenhuijsen nieuwen at xs4all.nl >