Re: Got the bug out & udated gfx.E
> Wow! Impressive graphics demo. I got 145+ fps on my Pentium-90 with
> Diamond Stealth 2000 video card, 2MB graphics, S- or D-RAM (I forget
> which).
>
> Anyway, what kind of games are we going to see coming out of the
> Ralfworx software design company utilizing this gfx engine?
None yet... it isn't finished....
To be implended:
* Loading & Saving of multiple sprites & screens compressed
* Sprite Cleanup function (get rid of old data)
* Collsion detection (using trees for speed)
* Sprite & Screen editor which allows you to load in .GIF .BMP .PCX
(Normal drawing functions also available, as well as saving in
an
other format)
* Documentation (a lot). Not only which routines do what, but also
how they do it, so you can learn to combine effetively. If my demo
background was 1 byte longer it horizontal size doesn't match the
monitor's size and have 2/3 drop down on the framerate because the
code then does it line by line (it can't be possible otherwise, if
the screens horizontal sizes don't match).
> BTW, could I get the docs to this stuff?
Well, i need to get my school report in about an hour... i'll make
some basic documentation for the version already finished. I will
then mail the .TXT file to the ftp, so you can all read a little how
to implend it in your SONIC game.... hehe
> Thanks in advance!
Your welcome in advance!
> ck lester
Ralf Nieuwenhuijsen
nieuwen at xs4all.nl
>
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