Re: Euphoria Robots etc.
- Posted by Greg Harris <blackdog at CDC.NET> Jul 19, 1998
- 606 views
Humm..interesting.. Sounds like a good job for UDP. Unless someone has a NT server with full time internet connection that they will let us use to find opponents to play and to keep "offical" score I guess. UDP would be used after that in the "clients" to pass information. Once WSAAsyncSelect() and UDP is working it would be a go as far as the winsock library is concerned. Regards, Greg Harris -----Original Message----- From: Irv <irv at ELLIJAY.COM> To: EUPHORIA at LISTSERV.MUOHIO.EDU <EUPHORIA at LISTSERV.MUOHIO.EDU> Date: Sunday, July 19, 1998 1:28 PM Subject: Re: Euphoria Robots etc. >> other programs. There was one in which two programs started in diagonally >> opposite corners of a grid, and their goal was to get to the other >> program's starting corner. They could issue one command per turn, to move, >> build a wall, zap in one direction (the zap would continue in that >> direction until it hit something) to destroy a wall or make the other >> program loose its turn, or use radar to find out where things are. >> The program would get information about the problem from a file passed as >> the command-line parameter. The program would then send its response to >> standard output. >> Maybe there could be something like this in Euphoria (the POTM contest >> does not include Euphoria in the accepted languages, and the programs are >> run on Solaris). >> If you are interested in the POTM contest, you can find its web site at >> http://www.cs.washington.edu/homes/corin/POTM.PAGES/ > >Nice! > >A suggestion to make it more fun - let's use Jesus & Greg's sockets to >play over the internet in real time. We'll need a standard game display >which everybody copies, >and a set of rules. Your program waits for its turn, sends a move, >listens for >other player(s) moves, and manages the screen. That part is standard, >shared by >everyone. > >Obviously, something like this could also be used for human players, but >I like >the idea of dueling robots. > >You write the robot's response methods - the smarter the better. >(Unless perhaps we deduct points for taking too long to evaluate the >situation?) >http://www.mindspring.com/~mountains -- Euphoria programs and links