Re: Euphoria Robots etc.

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Humm..interesting..

Sounds like a good job for UDP. Unless someone has a NT server with full
time internet connection that they will let us use to find opponents to play
and to keep "offical" score I guess. UDP would be used after that in the
"clients" to pass information.

Once WSAAsyncSelect() and UDP is working it would be a go as far as the
winsock library is concerned.

Regards,
Greg Harris


-----Original Message-----
From: Irv <irv at ELLIJAY.COM>
To: EUPHORIA at LISTSERV.MUOHIO.EDU <EUPHORIA at LISTSERV.MUOHIO.EDU>
Date: Sunday, July 19, 1998 1:28 PM
Subject: Re: Euphoria Robots etc.


>> other programs. There was one in which two programs started in diagonally
>> opposite corners of a grid, and their goal was to get to the other
>> program's starting corner. They could issue one command per turn, to
move,
>> build a wall, zap in one direction (the zap would continue in that
>> direction until it hit something) to destroy a wall or make the other
>> program loose its turn, or use radar to find out where things are.
>>         The program would get information about the problem from a file
passed as
>> the command-line parameter. The program would then send its response to
>> standard output.
>>         Maybe there could be something like this in Euphoria (the POTM
contest
>> does not include Euphoria in the accepted languages, and the programs are
>> run on Solaris).
>>         If you are interested in the POTM contest, you can find its web
site at
>> http://www.cs.washington.edu/homes/corin/POTM.PAGES/
>
>Nice!
>
>A suggestion to make it more fun - let's use Jesus & Greg's sockets to
>play over the internet in real time. We'll need a standard game display
>which everybody copies,
>and a set of rules. Your program waits for its turn, sends a move,
>listens for
>other player(s) moves, and manages the screen. That part is standard,
>shared by
>everyone.
>
>Obviously, something like this could also be used for human players, but
>I like
>the idea of dueling robots.
>
>You write the robot's response methods - the smarter the better.
>(Unless perhaps we deduct points for taking too long to evaluate the
>situation?)


>http://www.mindspring.com/~mountains -- Euphoria programs and links

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