to the Win32Lib Team

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i think it would be a good idea to add an OnIdle event to win32lib, for use
in 3d and high frame rate stuff.
adding 3 line to the existing librairy to accomidate
these two lines at the top somewhere
line 1---------->global atom ONIDLE
line 2------------>ONIDLE=-1


while Flag!=0
and ActiveEL[el]=0
and vWinMainState=kStarted
do
getRC=w32Func(xGetMessage,{msg,hWnd,0,0})
if getRC=0
or getRC=-1
then
exit
end if
w32Proc(xTranslateMessage,{msg})
w32Proc(xDispatchMessage,{msg})
Flag-=inc
this line in the translate dispatch loop-------------> if ONIDLE !=-1 then
call_proc(ONIDLE) end if

end while

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