RE: Standard Euphoria Library Project
- Posted by Chris Bensler <bensler at mailops.com> Feb 09, 2001
- 417 views
Ahahah HEEMMM!! *Cough* *Cough* Wrapper for OpenGL : Open GL : Creator: MTS !! EuSDL : DirectX : Creator: Russel Davis Jarod : SVGA : Creator: Mic EuAllegro : Allegro : Creator: Ray Smith Morphit for EU : Morphit 3D : Creator: Mark Brown/Todd Riggins Exotica : DirectX : Creator: Todd Riggins SVGA for Linux : SVGA : Creator: Pete Eberlein OpenGL for EU : OpenGL : Creator: Mic GLUT Wrapper for EU : OpenGL..GLUT : Creator: Mic NIEL : SVGA : Creator: Pete Eberlein ETC... ETC... ETC... ETC... How many options do you need? If someone's too lazy to look for what's available, then too bad for them.. If what's there isn't satisfactory, then code it yerself! Most of these people spent a lot of time working on these libs.. If you don't like it. Either you don't use em, code yer own, or you find something that IS satisfactory.. Simple as that.. I don't think we really NEED more graphix libs, but if people are willing to do so, then good. The more the merrier. Better options.. Keep in mind... Graphix Libs are complex.. most aren't willing to take the time to learn them in order to code their first game.. especially when they are still learning the language itself.. Where's your games oh master coder? You should be able to whip one up in a couple of minutes for us.. should have a few up there by now.. Show us how slow EU is for coding 3D.. use yer own OpenGL even.. should super fast, considering it's an authentic MTS product. Instead of griping.. get yer fingers dirty and produce something usefull instead of just spit.. You have some good things to say, but when tainted with all your vulgarity and childish bickering, people tend to NOT notice.. That, and they simply don't care.. SHOW us what you can do, instead of TELLING us.. Maybe people will start to give you credit where it's due.. Chris Mike The Spike wrote: > > --- Jeffrey Fielding <JJProg at CYBERBURY.NET> wrote: > > MTS - I fished your reply out of the trash. Your > > organizational scheme sounds > > like an okay start, though I'd add some files for > > more specific routines, and > > some of your proposed files might be outside the > > scope of this project. If you > > want to contribute to this project, please > > contribute logical and useful stuff > > like this, not profanity-riddled nonsense. > > > > Thanks, > > Jeff Fielding > > Wha? > You like that scheme? > Well, it's better than SeqLib.e, GFX.e and StrTok.e or > some shit like that. > > I think if we wanna do something usefull with this > project, we shouldn't all provide a sequence routine > library or some lame shit like that. > We could take advantage of this oppurtunity to > actually code all those libraries we wanted for such a > long time, but weren't able to code on our own. > > A multiplatform GUI would finally give our Euphoria > programs a uniform look on all platforms. > Maybe a LLama/Win32lib hybrid? > > And Mic and Jiri could spew out some fast 3D graphics > rotuines so Euphoria games don't look like mode 13h > Space Invaders clones. > The games I saw in Euphoria were mostly clones from > old arcade games. > But that's not fair, since those arcade games were a > few K in size and coded in ASM back in the 70s. > Like this latest RPG is saw, what was it, you know, > that RPG with the .bat file that points to something > wrong, well, that's a 320*200*256 game written in a > 32-Bit high performance programming language, with > optimising compiler support. > If it was a 160*144*256 game, it could be running on > the damned Gameboy (in HighColor mode). > When are we gonna see some Quake clones in Eu? > The reason why we aren't seeing any right now, is > because of a lack of multimedia libraries in Euphoria. > C, for example, has access to OpenGL, Direct X, > Allegro, etc. automagically. Just include a few files > and you're set. > > > Mike The Spike > >