RE: Standard Euphoria Library Project

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Ahahah HEEMMM!! *Cough* *Cough*

Wrapper for OpenGL  : Open GL      : Creator: MTS !!
EuSDL               : DirectX      : Creator: Russel Davis
Jarod               : SVGA         : Creator: Mic
EuAllegro           : Allegro      : Creator: Ray Smith
Morphit for EU      : Morphit 3D   : Creator: Mark Brown/Todd Riggins
Exotica             : DirectX      : Creator: Todd Riggins
SVGA for Linux      : SVGA         : Creator: Pete Eberlein
OpenGL for EU       : OpenGL       : Creator: Mic
GLUT Wrapper for EU : OpenGL..GLUT : Creator: Mic
NIEL                : SVGA         : Creator: Pete Eberlein
ETC...
ETC...
ETC...
ETC...

How many options do you need?
If someone's too lazy to look for what's available, then too bad for 
them..
If what's there isn't satisfactory, then code it yerself!
Most of these people spent a lot of time working on these libs..
If you don't like it. Either you don't use em, code yer own, or you find 
something that IS satisfactory..
Simple as that..

I don't think we really NEED more graphix libs, but if people are 
willing to do so, then good. The more the merrier. Better options..

Keep in mind... Graphix Libs are complex.. most aren't willing to take 
the time to learn them in order to code their first game.. especially 
when they are still learning the language itself..

Where's your games oh master coder? You should be able to whip one up in 
a couple of minutes for us.. should have a few up there by now..
Show us how slow EU is for coding 3D.. use yer own OpenGL even.. should 
super fast, considering it's an authentic MTS product.

Instead of griping.. get yer fingers dirty and produce something usefull 
instead of just spit..

You have some good things to say, but when tainted with all your 
vulgarity and childish bickering, people tend to NOT notice.. That, and 
they simply don't care.. SHOW us what you can do, instead of TELLING 
us..
Maybe people will start to give you credit where it's due..

Chris

Mike The Spike wrote:
> 
> --- Jeffrey Fielding <JJProg at CYBERBURY.NET> wrote:
> > MTS - I fished your reply out of the trash. Your
> > organizational scheme sounds
> > like an okay start, though I'd add some files for
> > more specific routines, and
> > some of your proposed files might be outside the
> > scope of this project. If you
> > want to contribute to this project, please
> > contribute logical and useful stuff
> > like this, not profanity-riddled nonsense.
> > 
> > Thanks,
> > Jeff Fielding
> 
> Wha?
> You like that scheme?
> Well, it's better than SeqLib.e, GFX.e and StrTok.e or
> some shit like that.
> 
> I think if we wanna do something usefull with this
> project, we shouldn't all provide a sequence routine
> library or some lame shit like that.
> We could take advantage of this oppurtunity to
> actually code all those libraries we wanted for such a
> long time, but weren't able to code on our own.
> 
> A multiplatform GUI would finally give our Euphoria
> programs a uniform look on all platforms.
> Maybe a LLama/Win32lib hybrid?
> 
> And Mic and Jiri could spew out some fast 3D graphics
> rotuines so Euphoria games don't look like mode 13h
> Space Invaders clones.
> The games I saw in Euphoria were mostly clones from
> old arcade games.
> But that's not fair, since those arcade games were a
> few K in size and coded in ASM back in the 70s.
> Like this latest RPG is saw, what was it, you know,
> that RPG with the .bat file that points to something
> wrong, well, that's a 320*200*256 game written in a
> 32-Bit high performance programming language, with
> optimising compiler support.
> If it was a 160*144*256 game, it could be running on
> the damned Gameboy (in HighColor mode).
> When are we gonna see some Quake clones in Eu?
> The reason why we aren't seeing any right now, is
> because of a lack of multimedia libraries in Euphoria.
> C, for example, has access to OpenGL, Direct X,
> Allegro, etc. automagically. Just include a few files
> and you're set.
> 
> 
> Mike The Spike
> 
>

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