Re: I'm Taking Over Euphoria

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>From: Mike The Spike <mtsreborn at yahoo.com>
>Reply-To: EUforum at topica.com
>To: EUforum at topica.com
>Subject: I'm Taking Over Euphoria
>Date: Thu, 08 Feb 2001 12:13:00 -0800
>
>That's it...
>I'm sick and tired of breast-feading kids trying to
>make a reputation by saying they are me and then
>totally get it wrong...
>
>What I'm talking about is Euphoria projects being
>created inspired by my own projects, yet totally
>getting it wrong.
>Take Euphoria To C for example...
>I ran eu.ex, the Euphoria Interpreter by David Cuny
>and pointed it to Shell.ex...
>15 sorts per second...
>Then I compile it to C and repeat the process...
>30 sorts per second...
>
>Man, if that interpreter were written in C it would
>run at 1000 sorts per second!
>
>And this is the case for all benchmarks I try...
>Like compiling Shell.ex; I get twice the amount of
>sorts, WOAAH!! LET GO PORT HALF LIFE TO EUPHORIA
>NOW!!!
>Man, a shell sort benchmark written in C is 10 times
>faster than once written in Euphoria, not 2.
>
>And then there's the fact that I came to this list
>with U4IA++...
>And now when I abbandoned the projec, I still get
>people mailing me asking to release it..
>Like Grape Vine who is in need of my C2E.exe; If I had
>released U4IA++, he would be able to get along with
>his work.
>Since U4IA++ has a built-in C interpreter.
>That's how it works.
>There is no 'U4IA++ Interpreter', there's only a
>U4IA++ To C Translator, who is also bound to a C
>interpreter to make a U4IA++ Interpreter.
>It was only a month before I abbandoned the project
>that I started work on a rael U4IA++ interpreter,
>because I designed an interpretation method making
>interpreted program run faster than any compiled
>program out there (thanks to dynamic recompilation in
>the interpreter core, and Task-Oriented Regeneration).
>
>So to make a long stroy short; Rob had Euphoria for
>almost 8 years and I never saw a Euphoria program in
>the stores.
>Now it's my turn.
>
>I will blow new life into U4IA++, even with the
>knowledge that no one will publish it now that I quit
>my job.
>I can publish it on my own, but I'd need money first.
>
>I will take U4IA++ to new grounds, in that I will
>develop it further with the input of Euphoria
>programmers, such as yourself.
>
>I have always worked on projects with the goal of
>producing something THE PEOPLE want, not what *I*
>want.
>My motto is "Make it good, make it cheap, make it
>fast".
>
>You won't be bugging for Feature X in U4IA++ or
>Feature
>Y, because you will need three months to recover from
>what you have allready seen.
>
>I will dig up and restyle my old Standard Library
>Files, wich provide multiplatform GUI, 3D graphics,
>multimedia, networking and database support.
>Many of these routines have being converted to U4IA++
>from C automatically.
>
>And, I will rethink the price.
>2000 dollars was a good price for a product endorsed
>by L&H, but right now nobody is gonna pay that much
>for a product by a guy called "Mike The Spike".
>Maybe 200 dollars would cut it? Considering it's more
>powerfull than Visual Studio (allthough even QBasic is
>more powerfull than Visual Studio :p).
>
>You will be coding Gameboy games, Playstation,
>Dreamcast, Linux, DOS32, Windows 95/98/2000/ME, Mac,
>BeOS, SGI and any other platforms I didn't mention,
>programs in Euphoria, with just a tad of new language
>enhancements to make it '++'.
>
>So people, buy Euphoria from RDS while you still can,
>because MTS is back on the block to kick some serious
>coder ass.
>
>
>Mike The Spike
>PS. Tip: Before NightShade became a Natural Language,
>it wasn't realy an assembly language, because a tiny
>spark in my mind decided to make it a Euphoria clone
>based on U4IA++, with C data types and a compiler and
>interpreter. I called this language 'Gothic
>NightShade'.
>It might be more powerfull if I change U4IA++ syntax
>to this NightShade clone syntax, because it maps to C
>with a 1-1 ratio, and is twice as fast as handcoded C
>in many cases, something U4IA++ is not. It's all up to
>you, remeber, you have input in this project this time around!

If you (MTS) could make a translator, compiler, interpreter or anything 
that's twice as fast as hand-coded C, I would love to see it.  You could 
make a heck of a lot of money from that.

The truth is, it's all hype and no results.

>I have always worked on projects with the goal of
>producing something THE PEOPLE want, not what *I*
>want.

"The People" Want real programs, not trash-talk.
BTW how happy would Rob be about all this?

What about that super-fast Eu compiler you called Turbo-Euphoria?

For starters, how many people are going to buy an Eu clone for $200 when the 
genuine RDS full version costs less than $50?  I would love to be 
programming for playstation or PS2 in Euphoria. I will believe it when I 
start to see some results.

I don't want to see this project abandoned like others you have talked 
about.

If you could successfully "Take over Euphoria" then let's see you doo it.

Daryl

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