RE: RPG Engine & Editor
- Posted by Derek Parnell <ddparnell at bigpond.com> Oct 30, 2004
- 439 views
Chris Bensler wrote: > > > Derek Parnell wrote: > > > > > > posted by: Derek Parnell <ddparnell at bigpond.com> > > > > Andy wrote: > > > > > > I was thinking about writing an rpg engine and creating an editor to go > > > along with it. I was also wondering about what features it should have > > > and > > > i am basically looking for suggetions. I know I want to make it powerful > > > and easy to use. It would be programmed in Euphoria and would most > > > likley > > > use the win32lib. > > > > Most of an RPG can be easily coded in Euphoria, but remember that Eu is > > not the choice tool for video animation. You would need to use a good > > animation library written in another language to make it look smooth. > > > > I'd suggest you start with a text-based RPG and once you worked out the > > mechanics of the Role-Playing, you can then enhance it with great > > visuals. > > > > Because of the amount of work involved with producing a commercial > > quality game, you will probably need to do it as a team effort. > > -- > > Derek Parnell > > Melbourne, Australia > > Euphoria is fine for games. > You aren't going to make the next Quake4, but you won't likely do that > in any other language either. > > Euphoria simply lacks the available tools to do most of the stuff. > Andy stated he wanted to write an rpg engine and editor. > That can be done. No problem. You're right Chris. Andy didn't mention 'game'. However, many RPG engines also include the visualization engine too. The idea being that a game is written in a scripting-type language which is compiled or interpreted by the RPG engine. > It's not at all inconceivable to make games that rival WarCraftII > or Command and Conquer, or Crono Trigger (an awesome rpg for SNES) Yes, I guess Eu could do games that rival those. But maybe not DOOM 3, or Halo, or Top Spin, .... modern games that need BIG video cards. -- Derek Parnell Melbourne, Australia