RE: RPG Engine & Editor

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Chris Bensler wrote:
> 
> 
> Derek Parnell wrote:
> > 
> > 
> > posted by: Derek Parnell <ddparnell at bigpond.com>
> > 
> > Andy wrote:
> > > 
> > > I was thinking about writing an rpg engine and creating an editor to go 
> > > along with it. I was also wondering about what features it should have 
> > > and
> > > i am basically looking for suggetions. I know I want to make it powerful
> > > and easy to use. It would be programmed in Euphoria and would most 
> > > likley
> > > use the win32lib.
> > 
> > Most of an RPG can be easily coded in Euphoria, but remember that Eu is
> > not the choice tool for video animation. You would need to use a good
> > animation library written in another language to make it look smooth.
> > 
> > I'd suggest you start with a text-based RPG and once you worked out the
> > mechanics of the Role-Playing, you can then enhance it with great 
> > visuals.
> > 
> > Because of the amount of work involved with producing a commercial
> > quality game, you will probably need to do it as a team effort.
> > -- 
> > Derek Parnell
> > Melbourne, Australia
> 
> Euphoria is fine for games.
> You aren't going to make the next Quake4, but you won't likely do that 
> in any other language either.
> 
> Euphoria simply lacks the available tools to do most of the stuff.
> Andy stated he wanted to write an rpg engine and editor.
> That can be done. No problem.

You're right Chris. Andy didn't mention 'game'.  However, many RPG
engines also include the visualization engine too. The idea being that
a game is written in a scripting-type language which is compiled or
interpreted by the RPG engine.

> It's not at all inconceivable to make games that rival WarCraftII
> or Command and Conquer, or Crono Trigger (an awesome rpg for SNES)

Yes, I guess Eu could do games that rival those. But maybe not DOOM 3, or
Halo, or Top Spin, .... modern games that need BIG video cards.

-- 
Derek Parnell
Melbourne, Australia

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