1. RE: RPG Engine & Editor

Derek Parnell wrote:
> 
> 
> posted by: Derek Parnell <ddparnell at bigpond.com>
> 
> Andy wrote:
> > 
> > I was thinking about writing an rpg engine and creating an editor to go 
> > along with it. I was also wondering about what features it should have 
> > and
> > i am basically looking for suggetions. I know I want to make it powerful
> > and easy to use. It would be programmed in Euphoria and would most 
> > likley
> > use the win32lib.
> 
> Most of an RPG can be easily coded in Euphoria, but remember that Eu is
> not the choice tool for video animation. You would need to use a good
> animation library written in another language to make it look smooth.
> 
> I'd suggest you start with a text-based RPG and once you worked out the
> mechanics of the Role-Playing, you can then enhance it with great 
> visuals.
> 
> Because of the amount of work involved with producing a commercial
> quality game, you will probably need to do it as a team effort.
> -- 
> Derek Parnell
> Melbourne, Australia

Euphoria is fine for games.
You aren't going to make the next Quake4, but you won't likely do that 
in any other language either.

Euphoria simply lacks the available tools to do most of the stuff.
Andy stated he wanted to write an rpg engine and editor.
That can be done. No problem.

It's not at all inconceivable to make games that rival WarCraftII
or Command and Conquer, or Crono Trigger (an awesome rpg for SNES)

Chris Bensler
Code is Alchemy

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2. RE: RPG Engine & Editor

Chris Bensler wrote:
> 
> 
> Derek Parnell wrote:
> > 
> > 
> > posted by: Derek Parnell <ddparnell at bigpond.com>
> > 
> > Andy wrote:
> > > 
> > > I was thinking about writing an rpg engine and creating an editor to go 
> > > along with it. I was also wondering about what features it should have 
> > > and
> > > i am basically looking for suggetions. I know I want to make it powerful
> > > and easy to use. It would be programmed in Euphoria and would most 
> > > likley
> > > use the win32lib.
> > 
> > Most of an RPG can be easily coded in Euphoria, but remember that Eu is
> > not the choice tool for video animation. You would need to use a good
> > animation library written in another language to make it look smooth.
> > 
> > I'd suggest you start with a text-based RPG and once you worked out the
> > mechanics of the Role-Playing, you can then enhance it with great 
> > visuals.
> > 
> > Because of the amount of work involved with producing a commercial
> > quality game, you will probably need to do it as a team effort.
> > -- 
> > Derek Parnell
> > Melbourne, Australia
> 
> Euphoria is fine for games.
> You aren't going to make the next Quake4, but you won't likely do that 
> in any other language either.
> 
> Euphoria simply lacks the available tools to do most of the stuff.
> Andy stated he wanted to write an rpg engine and editor.
> That can be done. No problem.

You're right Chris. Andy didn't mention 'game'.  However, many RPG
engines also include the visualization engine too. The idea being that
a game is written in a scripting-type language which is compiled or
interpreted by the RPG engine.

> It's not at all inconceivable to make games that rival WarCraftII
> or Command and Conquer, or Crono Trigger (an awesome rpg for SNES)

Yes, I guess Eu could do games that rival those. But maybe not DOOM 3, or
Halo, or Top Spin, .... modern games that need BIG video cards.

-- 
Derek Parnell
Melbourne, Australia

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