Re: draw_line()
> > draw_line() is a very simple and easy to use procedure.
> > Could someone create a draw_line2() for me?
> > a Joint effort to make outstanding graphics support
> > in mode 19. 320x200 256 color.
320x200x256 is sucky! gimme 640x400x256 or something!
(Oh yeah! How do I screw around with 65k? 16M? )
> > I have a vpixel() routine the works indentical to
> > pixel() only it allows me to write to some virtual
> > screens.
Uhh? (Oh yeah, maybe mode 19 has more pages (my 257 tells me it has 1))
> I'll work on it, it should be fairly easy,
---8<---
--->8---
> I also have a nifty sprite technique... (compiled sprites)
Like, hellooo?! don't tell this sucky box doesn't have hardware sprites!
(Moveable graphics-objects that don't destroy the picture)
> Which writes whole rows of pixels in once, with no extra overhead,
> on a screen (and thus also the screen: Monitor)
> And NO position calculation, we simple add the screeen width for
> each movement down!!
Uhh? what? What calculations *are* you making exactly?
(I came this close () to asking you about screen modulo and stuff like that.
Then I remembered: PC, not Amiga; Hello, sucky architecture!)
> I have it all figured out already, just have to code and debug.. :)
>
> (He, also text-mode sprites are available then, because of the great
> flexibility)
>
> Maybe you some people can help me, if you understand most of my
> intentions...
I'd love to help, but I'm sorry, I just don't get it! (plz xplain!)
> Ralf Nieuwenhuijsen <nieuwen at xs4all.nl>
Anders
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Anders Eurenius <c96aes at cs.umu.se> ICQ UIN:1453793
Computer Science/Engineering student at the university of Umea
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