Re: draw_line()

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> > draw_line() is a very simple and easy to use procedure.
> > Could someone create a draw_line2() for me?

> > a Joint effort to make outstanding graphics support
> > in mode 19. 320x200 256 color.

320x200x256 is sucky! gimme 640x400x256 or something!
(Oh yeah! How do I screw around with 65k? 16M? )

> > I have a vpixel() routine the works indentical to
> > pixel() only it allows me to write to some virtual
> > screens.

Uhh? (Oh yeah, maybe mode 19 has more pages (my 257 tells me it has 1))

>         I'll work on it, it should be fairly easy,
---8<---
--->8---
>         I also have a nifty sprite technique... (compiled sprites)

Like, hellooo?! don't tell this sucky box doesn't have hardware sprites!
(Moveable graphics-objects that don't destroy the picture)

>         Which writes whole rows of pixels in once, with no extra overhead,
> on a screen (and thus also the screen: Monitor)
>         And NO position calculation, we simple add the screeen width for
> each movement down!!

Uhh? what? What calculations *are* you making exactly?

(I came this close () to asking you about screen modulo and stuff like that.
Then I remembered: PC, not Amiga; Hello, sucky architecture!)

>         I have it all figured out already, just have to code and debug.. :)
>
> (He, also text-mode sprites are available then, because of the great
> flexibility)
>
>         Maybe you some people can  help me, if you understand most of my
> intentions...

I'd love to help, but I'm sorry, I just don't get it! (plz xplain!)

> Ralf Nieuwenhuijsen <nieuwen at xs4all.nl>
Anders
--------------------------------------------------------------
Anders Eurenius <c96aes at cs.umu.se> ICQ UIN:1453793
Computer Science/Engineering student at the university of Umea
--------------------------------------------------------------

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