Re: draw_line()
- Posted by Anders Eurenius <c96aes at OXE.CS.UMU.SE> Jun 28, 1997
- 666 views
> > draw_line() is a very simple and easy to use procedure. > > Could someone create a draw_line2() for me? > > a Joint effort to make outstanding graphics support > > in mode 19. 320x200 256 color. 320x200x256 is sucky! gimme 640x400x256 or something! (Oh yeah! How do I screw around with 65k? 16M? ) > > I have a vpixel() routine the works indentical to > > pixel() only it allows me to write to some virtual > > screens. Uhh? (Oh yeah, maybe mode 19 has more pages (my 257 tells me it has 1)) > I'll work on it, it should be fairly easy, ---8<--- --->8--- > I also have a nifty sprite technique... (compiled sprites) Like, hellooo?! don't tell this sucky box doesn't have hardware sprites! (Moveable graphics-objects that don't destroy the picture) > Which writes whole rows of pixels in once, with no extra overhead, > on a screen (and thus also the screen: Monitor) > And NO position calculation, we simple add the screeen width for > each movement down!! Uhh? what? What calculations *are* you making exactly? (I came this close () to asking you about screen modulo and stuff like that. Then I remembered: PC, not Amiga; Hello, sucky architecture!) > I have it all figured out already, just have to code and debug.. :) > > (He, also text-mode sprites are available then, because of the great > flexibility) > > Maybe you some people can help me, if you understand most of my > intentions... I'd love to help, but I'm sorry, I just don't get it! (plz xplain!) > Ralf Nieuwenhuijsen <nieuwen at xs4all.nl> Anders -------------------------------------------------------------- Anders Eurenius <c96aes at cs.umu.se> ICQ UIN:1453793 Computer Science/Engineering student at the university of Umea --------------------------------------------------------------