RE: The best grafix engine for my project
- Posted by Brian Broker <bkb at cnw.com> Jan 08, 2004
- 385 views
Hi Lewis, FWIW, I've also been quietly working on a wrapper for Allegro that I try to keep up-to-date with latest WIP's released at http://alleg.sourceforge.net/ I've taken a different approach than Ray in that I don't integrate other libs into a single DLL in an effort to keep it simple. This way people can update their Allegro DLL with a precompiled release instead of having to recompile everything. The disadvantage, of course, is that it can't do everything that Ray's does because it lacks other helper libs that I haven't wrapped separately (but could do if that functionality is needed). It's not in the Eu archives because it's incomplete but done enough to write games. Let me know if you'd like to take a look. Otherwise, another lib to consider that I haven't done much with is libSDL. I believe Mark Akita has a wrapper in the archives; search for "Simple Direct Media Layer". -- Brian Lewis Townsend wrote: > > > That's the second vote I've heard for EuAllegro. > The reason I passed over it in my initial scan for gfx libs is because > its a wrapper of a wrapper. Allegro wraps DX and EuAllegro wraps > Allegro. But since it's obviously so popular I'll check into it. > > LewyT