RE: The best grafix engine for my project

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Hi Lewis,

FWIW, I've also been quietly working on a wrapper for Allegro that I try 
to keep up-to-date with latest WIP's released at 
http://alleg.sourceforge.net/

I've taken a different approach than Ray in that I don't integrate other 
libs into a single DLL in an effort to keep it simple.  This way people 
can update their Allegro DLL with a precompiled release instead of 
having to recompile everything.  The disadvantage, of course, is that it 
can't do everything that Ray's does because it lacks other helper libs 
that I haven't wrapped separately (but could do if that functionality is 
needed).

It's not in the Eu archives because it's incomplete but done enough to 
write games.  Let me know if you'd like to take a look.

Otherwise, another lib to consider that I haven't done much with is 
libSDL.  I believe Mark Akita has a wrapper in the archives; search for 
"Simple Direct Media Layer".

-- Brian

Lewis Townsend wrote:
> 
> 
> That's the second vote I've heard for EuAllegro.
> The reason I passed over it in my initial scan for gfx libs is because 
> its a wrapper of a wrapper. Allegro wraps DX and EuAllegro wraps 
> Allegro. But since it's obviously so popular I'll check into it.
> 
> LewyT

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