Re: Palette problem

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Tor writes:
> When I display it in Neil, the colors are not quite correct.
> The entire palette seems to be just slightly different from
> what they look like in PSP. Some of the green colors are
> for example  twisted to an ugly yellowish hue.

right, because the load_bitmap function is remapping your palette colors
to the standard palette.  You have use_bitmap_colors() in your program,
but it must be called *before* load_bitmap, so that load_bitmap knows to
set the image palette and use that palette from then on.

> My code looks like this (simplified):

corrected:

include neil.e
sequence map
if gfx_mode(640, 480, 8) then end if
use_bitmap_palette()
map = load_bitmap("bigmap.bmp")
map = map[1]&{0,0}&map[2..3]

Later,
 _______  ______  _______  ______
[    _  \[    _ ][ _   _ ][    _ ]
[/| [_] |[/| [_\][/ | | \][/| [_\]
  |  ___/  |  _]    | |     |  _]
[\| [/]  [\| [_/] [\| |/] [\| [_/]
[_____]  [______] [_____] [______]
xseal at harborside.com  ICQ:13466657
http://www.harborside.com/home/x/xseal/euphoria/

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