Palette problem

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WOW !!!

Neil is a KILLER !!!

Message to "Tick": Please don't give Neil no aspirin tablet!
I like him just the way he is!


I have one question, though: I'm saving a big 256 color image
from "paint shop pro" using "windows RGB encoded BMP" format.

When I display it in Neil, the colors are not quite correct.
The entire palette seems to be just slightly different from
what they look like in PSP. Some of the green colors are
for example  twisted to an ugly yellowish hue.

My code looks like this (simplified):

include neil.e
sequence map
if gfx_mode(640, 480, 8) then end if
map = load_bitmap("bigmap.bmp")
map = map[1]&{0,0}&map[2..3]
use_bitmap_palette()


Everything but the colors seems right.


Thanks,

Tor

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