Re: Possible offensive msg

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>
>From:  Irv Mullins[SMTP:irv at ELLIJAY.COM]
>
>Thanks: this in a way clarifies my point:
>If graphics, specifically user-interface graphics, can be fast
>when run by basic / windows, why cannot DOS graphics - again,
>user-interface graphics - running on the "bare metal", be at
>least as fast? Windows is not known for being a fine example
>of lean, clean coding, is it?

Not necessarily a 100% true statement; yes Windows is bloated, no you
can't get a Microsoft app installed without 10Mb of garbage and a lot of
apps are clunky and slow but ...

The graphics engines do seem [ to me ] to be incredibly well optimised
and exceedingly fast; visions of hordes of anorak clad programmers
beavering away on a Bit-Blat routine in a dark basement spring to mind -
Microsoft have those sort of resources. Of course the *universal*
graphics engine that works in all modes is probably exceedingly bloated
because it has been fine tuned to every known graphics mode - luckily
it's all split up into several .DLL's and .DRV's.

The conclusion is; yes MS-DOS graphics can be as fast and possibly
faster than windows but it needs a lot of effort putting in.

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