Re: Adventure Parser ?
- Posted by "Jerome T. Nichols" <jnichols at CUB.KCNET.ORG> Dec 09, 1998
- 368 views
Date sent: Tue, 8 Dec 1998 17:52:37 -0800 From: Quality <quality at ANNEX.COM> Subject: Adventure Parser ? > Hi, I'm new to Euphoria. > > What a neat language! I look forward to exploring its features as time allows. > > My particular area of interest is developing Interactive Fiction (text based adventures like Colossal Cave & Zork) and I am wondering what examples if any are available of an adventure command parser written in Euphoria? > > Seems to me this would be an almost natural application for this language. > > I'm really glad someone broth up the question of text adventures in Euphoria. btw: text adventure = interactive fiction = IF - same thing. Awhile ago I spend a lot of time researching the subject of IF. There is a very, very sophisticated but very specialized lang. written by Kent Tessman called "Hugo". (Please DO NOT confuse this with an stupid old adventure game of the SAME NAME, it is IRRELEVANT.). Hugo has a vocabulary of 600 or so words and about all the routines and structures one would ever want in a text adventure. It is some what similar to Euphoria. Seems to me the expedient thing to do might be to convert the Hugo libraries to Euphoria libraries. Consider this verb definition in Hugo code (taken from verblib.g) verblib.g is the main gammer definition file for Hugo.