Re: Robot challenge
- Posted by Ralf Nieuwenhuijsen <nieuwen at XS4ALL.NL> Nov 06, 1998
- 554 views
>Ralf, remind me: Does your mazer routine guarantee a start and finish >location? And can you go ahead and add code that puts a green circle and >red square at the start and finish, respectively? Every point in the maze is in some way connected to any other point in the maze. It is a clean maze thus. From wherever you start, you *can* get where-ever you want, however its a maze, so you usually dont take the most direct route to the point You can give him a starting map, off which he will respect. All color values above 0 are considered walls, however place them with the same 'grid', since if you maze is built-up walls that are all 5 pixels apart, then only every 5th pixel is checked. ( I believe, its been some time ) But I dont think you need a starting map. This would work: include mazer.e -- Make sure its Mazer2 function make_maze (sequence dim, integer space, integer color ) return mazer ( dim, flv_die_hard (space, dim/2, color) ) end function Ralf