Robot challenge
- Posted by Irv Mullins <irv at ELLIJAY.COM> Nov 05, 1998
- 566 views
Since there were no takers for my "real life" programming example, let's try writing some robot logic. There should be some creative ways to code this. (Also possible to pit one algorithm against another) --------------------------------------------------------------- -- Given a maze (which may change at any time) -- write a robot routine to navigate the maze starting -- at the green dot in the upper lefthand corner, and ending -- at the red rectangle in the lower right. -- Do not refer to the coordinates in the draw_maze routine! -- your initial robot position is given: {24,24} -- (center of the green dot) --------------------------------------------------------------- include graphics.e include image.e include get.e atom key procedure draw_maze() object playfield playfield = {{20,20},{120,20},{120,120},{20,120},{20,20}} polygon(BLUE,1,playfield) -- blue field cause green looks yucky polygon(YELLOW,0,playfield) -- border in yellow for visibility draw_line(YELLOW,{{20,40},{110,40}}) -- draw a few walls draw_line(YELLOW,{{40,60},{100,60}}) draw_line(YELLOW,{{40,60},{40,40}}) draw_line(YELLOW,{{20,80},{60,80}}) draw_line(YELLOW,{{60,88},{60,70}}) draw_line(YELLOW,{{80,120},{80,100}}) draw_line(YELLOW,{{90,80},{120,80}}) draw_line(YELLOW,{{90,80},{60,100}}) draw_line(YELLOW,{{80,100},{100,100}}) ellipse(GREEN,1,{22,22},{26,26}) polygon(RED,1,{{110,110},{118,110},{118,118},{110,118},{110,110}}) end procedure if graphics_mode(19) then end if draw_maze() -------------------------------- -- your bot procedure(s) here -------------------------------- key = wait_key() if graphics_mode(-1) then end if -- Irv