Re: Pointer work around

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On Mon, 11 Jan 1999 03:14:18 EST, Adam Weeden <SkaMan325 at AOL.COM> wrote:

>it's still not using anything pointer oriented in Euphoria but its a step in
>the right direction.

It's a workaround for the lack of proper structures in Euphoria.
A pointer is a value corresponding to the address of an object
in memory. There is no need for a pointer in Euphoria, since
there is nothing you can do with the address of the variable
that you can't do by referencing the object directly by name,
or name[index].
Nothing, that is, except crash the program by overwriting something
you shouldn't be messing with. I believe that Euphoria moves stuff
around in memory as it wants, which means unless you specifically
allocate a block of memory for a variable, it won't necessarily
be in the same place next time you look for it.

Irv

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