Pointer work around
- Posted by Paul Martin <twilight at WCC.NET> Jan 07, 1999
- 603 views
--=====================_915745647==_ Hello all, I still kinda interested in porting Doom to Euphoria, and overwhelming response was that pointers would pose a problem. Well I've enclosed a short C++ program that uses pointers and a ported Euphoria version. I was wondering if some of you who know C or C++ and Euphoria would mind taking a look at it, and determine if this would work in a larger port like Doom. The version of Doom I would like to port in a Linux version that seems to be written almost entirely in C, so I don't think I have to worry about pointers and dynamic memory. Thanks Paul Martin --=====================_915745647==_ x-mac-type="705A4950"; x-mac-creator="705A4950"