RE: Ideas for Tab Control: the <Load As>
- Posted by Al Getz <Xaxo at aol.com> Apr 24, 2006
- 453 views
Cuvier Christian wrote: > > > > > posted by: Al Getz <Xaxo at aol.com> > > > > Cuvier Christian wrote: > > > > > > > Subject: Re: Ideas for Tab Control: the <Load As> > > > > > > > > > > > > posted by: Al Getz <Xaxo at aol.com> > > > > > > > > Antonio Alessi wrote: > > > > > > > > > > Al Getz wrote: > > > > > > > > > > > > Antonio Alessi wrote: > > > > > > > > > > > > > > Hi Al, > > > > > > > > > > > > > > My intention was not to doubt that you could do all that: > > > > > > > I just asked you if you believed that so many arguments > > > > > > > were going to fill all those tabs.. > > > > > > > > > > > > > > As to the menus, if you accept the idea to let > > !menus drive the > > > > > > > tab selection, why not to associate a popup menu to each one > > > > > > > for the Edit> paste/copy/cut/etc. (Ctrl-click or > > Right-click), > > > > > > > leaving the menu items for captions only? > > > > > > > > > > > > > > antonio > > > > > > > > > > > > Hi Antonio, > > > > > > > > > > > > Im not sure what you mean here, "for captions only" ? > > > > > > > > > > > > > > > > > > Al > > > > > > > > > > > > > > > > You are right; my Language's limitations .. :() > > > > > > > > > > I mean to use every "direct" menu title as the label of an > > > > area, or action, > > > > > > > > > > which is to access a tab area (like a button without borders); > > > > > for that I improperly defined it "caption", trying to call > > > > forth a new > > > > > look for these controls. To achieve that style in the LP > > > > environment, > > > > > we should separate every usual menu action from; > > > > > hence I thought to a popup menu that could be > > indifferently opened > > > > > over each "label", for the editing of the relative > > tabcontrol area. > > > > > > > > > > In few words, the menu items for edit should not flank the > > > > Tab definitions. > > > > > > > > > > If you launch my dEbUg_magic_box you can see how I have > > set almost > > > > > all the menus this way, although for direct execution commands. > > > > > The Ctrl-click activates special funtions for some of them > > > > too (font, find..). > > > > > > > > > > Moreover you can also note how the help menu may work like > > > > a normal menu; > > > > > and all the menus as well are created by a single algorithm > > > > (end of prog.) > > > > > automatically generated by the initializing sequence of > > > > definitions and > > > > > strings. > > > > > > > > > > Starting from a sequence by an INI file all the LP could be > > > > self created, > > > > > as you are probably doing. > > > > > > > > > > antonio > > > > > > > > Hi Antonio, > > > > > > > > I had implemented the popup menu this morning and am now > > testing it > > > > to see how it works with my everyday stuff. So far, so good, but > > > > when i stress tested it (created a lot of tabs) the menu got so > > > > long it went from top of screen to bottom of screen, and then you > > > > had to scroll on the bottom to get to the remaining items. > > > > Total items before that happend was 40, so that's not too bad. > > > > I think that's probably more than the number of tabs i'd want to > > > > have on any single instance anyway. > > > > > > > > The menu 'tabs' appear after a menu separater, with the edit > > > > commands appearing just before that, but im going to move all > > > > the edit commands into their own popup menu at the top of the > > > > 'tabs' menu. > > > > > > > > We also now have the idea of using a list box, and im > > also thinking > > > > about a simple window with hot tracking buttons too, one > > button for > > > > each tab...can be stacked vertically and horizontally like the > > > > LaunchPad itself has buttons. > > > > > > > > > > > > Al > > > > > > If you want to go ahead with menus, you can use vertical > > separators every > > > say 30 items so as to avoid scrolling (like the non > > scrolling Programs > > > submenu in the Windows start menu). > > > > > > However, using a ListBox could be what you want: > > > - it stacks lots of items, one on every line, probably > > twice as many as a > > > menu > > > - clicking on any item might pop up a short action menu > > with predefined > > > actions. Perhaps some variations on the contents or content <snip> Hi there CChris, The idea is to make a launcher, not another desktop, and the launcher would have tabs to make finding one of many items quickly. The drawback is that there has to be several instances open at one time if you want to house a *huge* number of items (buttons). On the practical side, however, im using a single instance with 13 tabs and a max of 44 buttons per page and im finding it more than adequate. Perhaps you have a larger number of items you need to house, so use one launcher to open other launchers, with one button on launcher #1 for each sub luncher...i used to do this with my older versions of the launcher when one launch instance only held maybe 30 buttons tops, and no tabs so each instance could only access 30 items and no more. Since the newer launcher can hold 44 (or more if you increase size) buttons on EACH page and the number of pages is unlimited, you should be able to get by with say 50 pages of 44 buttons each, which would therefore be able to access over 2000 programs and/or websites, not even counting that the newer version (soon) can open multiple paths/websites with one button click (thanks to Antonios idea of allowing multiple paths to be associated with one button). For me, it's exciting :) I didnt really want to get into the standard listview control for this kind of thing, and after all, Windows is already able to do that with shortcuts, but i wanted quick buttons and tabs because i figured for the most important items it would be faster, and functions also like a virtual directory, where you only add your most important items. I hope this makes sense to you. Take care, Al And, good luck with your Euphoria programming! My bumper sticker: "I brake for LED's" From "Black Knight": "I can live with losing the good fight, but i can not live without fighting it". "Well on second thought, maybe not."