EU script

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Has anyone written an EU scripting engine?
I didn't see it in the archives.
I'm surprised in fact that there isn't one there already.
It would solve quite a few problems.
Like variable execution, dynamic includes, plugin applications.

I have started on one, but I thought I would ask in case it's already out
there somewhere and I overlooked it.

Side note:
    What exactly is p-code? I know it's an intermediate language definition,
to aid in speeding up the execution. But is there other reasons for using
it?
I'm already implementing p-code, but I just want to know if there's more I
should be doing with it,
So far, my script engine can process expressions. And I use the p-code, for
the secondary, execution pass, and inlining literal expressions in the
parser pass.

What's the best way to handle routines? Should I inline them into the
p-code? or should the p-code still call the routines? Or CAN I inline the
routines?
I can't wrap my brain around the concept of branching the p-code.

Chris

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