RE: ExoticaX Questions
- Posted by bensler at mail.com
Feb 19, 2002
I was able to write exoticaX, relying almost entirely on the exotica
documentation. That's pretty good if ya ask me :P
Most docs leave lots to question.
ExoticaX was NOT intended to completely replace exotica, but to
compliment it instead. In fact, I would like to discourage anyone from
using exoticaX without getting the exotica API as well.
The exoticaX documentation doesn't go into nearly as much detail, except
to describe syntax and details of exoticaX specific routines.
Certain things, like specs for most of the d3d routines have not been
included in the exoticaX docs.
The examples included in the API demonstrate almost every routine in the
lib. I didn't think it was nessecary to duplicate the demo code in the
docs as well.
Although, I do have plans for writing some tutorials, but I don't know
when that will be.
If anyone feels enthusiastic to improve the docs for exoticaX, I would
be more than happy to give credit.
Chris
mwfch at MWEB.CO.ZA wrote:
> Hello
> Well , load_bitmap() works for me .
> And that X is the mode you are loading it eg. 0 = software memory , 1 =
> video memory . Video memory sould be faster , i think .
>
> Well , bye !
>
> PS : What is that guy`s name again who made Exotica ? Todd I think .
> Well
> could you please write better docs for exotica . Examples IN the doc ?
>
> ----- Original Message -----
> From: C. K. Lester <cklester at yahoo.com>
> To: EUforum <EUforum at topica.com>
> Sent: Friday, January 25, 2002 12:41 PM
> Subject: ExoticaX Questions
>
>
> > I'm trying to load a bitmap, but it's not working.
> >
> > When I use load_bitmap(), what path is used? I'm trying the following:
> >
> > tile1 = load_bitmap("\\graphics\\grass.bmp",X)
> >
> > but it's not working. Also, what is the value X used for?
> >
> >
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