RE: ExoticaX Questions

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I was able to write exoticaX, relying almost entirely on the exotica 
documentation. That's pretty good if ya ask me :P
Most docs leave lots to question.

ExoticaX was NOT intended to completely replace exotica, but to 
compliment it instead. In fact, I would like to discourage anyone from 
using exoticaX without getting the exotica API as well.

The exoticaX documentation doesn't go into nearly as much detail, except 
to describe syntax and details of exoticaX specific routines.
Certain things, like specs for most of the d3d routines have not been 
included in the exoticaX docs.

The examples included in the API demonstrate almost every routine in the 
lib. I didn't think it was nessecary to duplicate the demo code in the 
docs as well.

Although, I do have plans for writing some tutorials, but I don't know 
when that will be.

If anyone feels enthusiastic to improve the docs for exoticaX, I would 
be more than happy to give credit.

Chris

mwfch at MWEB.CO.ZA wrote:
> Hello
> Well , load_bitmap() works for me .
> And that X is the mode you are loading it eg. 0 = software memory , 1 =
> video memory . Video memory sould be faster , i think .
> 
> Well , bye !
> 
> PS : What is that guy`s name again who made Exotica ? Todd I think . 
> Well
> could you please write better docs for exotica . Examples IN the doc ?
> 
> ----- Original Message -----
> From: C. K. Lester <cklester at yahoo.com>
> To: EUforum <EUforum at topica.com>
> Sent: Friday, January 25, 2002 12:41 PM
> Subject: ExoticaX Questions
> 
> 
> > I'm trying to load a bitmap, but it's not working.
> >
> > When I use load_bitmap(), what path is used? I'm trying the following:
> >
> > tile1 = load_bitmap("\\graphics\\grass.bmp",X)
> >
> > but it's not working. Also, what is the value X used for?
> >
> >

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