1. RE: ExoticaX Questions
- Posted by bensler at mail.com Feb 19, 2002
- 475 views
I was able to write exoticaX, relying almost entirely on the exotica documentation. That's pretty good if ya ask me :P Most docs leave lots to question. ExoticaX was NOT intended to completely replace exotica, but to compliment it instead. In fact, I would like to discourage anyone from using exoticaX without getting the exotica API as well. The exoticaX documentation doesn't go into nearly as much detail, except to describe syntax and details of exoticaX specific routines. Certain things, like specs for most of the d3d routines have not been included in the exoticaX docs. The examples included in the API demonstrate almost every routine in the lib. I didn't think it was nessecary to duplicate the demo code in the docs as well. Although, I do have plans for writing some tutorials, but I don't know when that will be. If anyone feels enthusiastic to improve the docs for exoticaX, I would be more than happy to give credit. Chris mwfch at MWEB.CO.ZA wrote: > Hello > Well , load_bitmap() works for me . > And that X is the mode you are loading it eg. 0 = software memory , 1 = > video memory . Video memory sould be faster , i think . > > Well , bye ! > > PS : What is that guy`s name again who made Exotica ? Todd I think . > Well > could you please write better docs for exotica . Examples IN the doc ? > > ----- Original Message ----- > From: C. K. Lester <cklester at yahoo.com> > To: EUforum <EUforum at topica.com> > Sent: Friday, January 25, 2002 12:41 PM > Subject: ExoticaX Questions > > > > I'm trying to load a bitmap, but it's not working. > > > > When I use load_bitmap(), what path is used? I'm trying the following: > > > > tile1 = load_bitmap("\\graphics\\grass.bmp",X) > > > > but it's not working. Also, what is the value X used for? > > > >
2. RE: ExoticaX Questions
- Posted by "C. K. Lester" <cklester at yahoo.com> Jan 26, 2002
- 451 views
> Hello > Well , load_bitmap() works for me . > And that X is the mode you are loading it eg. 0 = software memory , 1 = > video memory . Video memory sould be faster , i think . It's working for me now. I had the wrong slash in my path spec... Instead of "/graphics/mygraphic.bmp," I was using "\graphics\mygraphic.bmp." DOH! And, yes, I agree... Exotica(X) needs more documentation! :)