RE: Challenge for speed freaks

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> -----Original Message-----
> From: SR.Williamson [mailto:writeneu at hotmail.com]

> Just curious, but what can Eu NOT do that it needs to do to
> attract more
> people? Irv has talked before about the limits of Eu, but I
> don't recall
> anything specific, probably because I'm not a programmer and it just
> goes right over my head. What keeps people from building stuff other
> than toys with it?

I think that Eu has a limited ability to access a lot of tools out there.
Rob's given us a great (IMHO) basic platform, with  [most of] the building
blocks we need.  A good example is COM.  There are an awful lot of things
that use COM, and there's no obvious way to interface with them.  It's the
same story regarding C++.  I've figured out how to talk to these things, but
it hasn't been easy (hopefully I'll have a new release next week).  Even so,
once a tool is developed, it's often somewhat easier to do the same task in
another language (though not necessarily the same language each time :).

The nice thing about Eu is that (as Rob often mentions), the penalty for
developing the 'middleware' in pure Eu is usually less than for other
'non-C' :) languages.  Most of the difficulty is in understanding how the
technology (e.g., COM) works.  Then it's a matter of design--how do you make
something that's easy for others to reuse?  The implementation in Eu is
usually pretty straightforward, once you understand how C uses structures.

I think I picked up Eu because it allowed me to think more about the problem
I was trying to solve than how to frame a problem in the language.  This
seems to mainly be an offshoot of sequences.  But overall, Eu is pretty easy
to understand.  Since programing is really a hobby for me, this makes it
more fun--I'm able to spend more time thinking about the problem at hand.

Matt Lewis

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