RE: Challenge for speed freaks
- Posted by Matthew Lewis <matthewwalkerlewis at YAHOO.COM> Feb 15, 2002
- 405 views
> -----Original Message----- > From: SR.Williamson [mailto:writeneu at hotmail.com] > Just curious, but what can Eu NOT do that it needs to do to > attract more > people? Irv has talked before about the limits of Eu, but I > don't recall > anything specific, probably because I'm not a programmer and it just > goes right over my head. What keeps people from building stuff other > than toys with it? I think that Eu has a limited ability to access a lot of tools out there. Rob's given us a great (IMHO) basic platform, with [most of] the building blocks we need. A good example is COM. There are an awful lot of things that use COM, and there's no obvious way to interface with them. It's the same story regarding C++. I've figured out how to talk to these things, but it hasn't been easy (hopefully I'll have a new release next week). Even so, once a tool is developed, it's often somewhat easier to do the same task in another language (though not necessarily the same language each time :). The nice thing about Eu is that (as Rob often mentions), the penalty for developing the 'middleware' in pure Eu is usually less than for other 'non-C' :) languages. Most of the difficulty is in understanding how the technology (e.g., COM) works. Then it's a matter of design--how do you make something that's easy for others to reuse? The implementation in Eu is usually pretty straightforward, once you understand how C uses structures. I think I picked up Eu because it allowed me to think more about the problem I was trying to solve than how to frame a problem in the language. This seems to mainly be an offshoot of sequences. But overall, Eu is pretty easy to understand. Since programing is really a hobby for me, this makes it more fun--I'm able to spend more time thinking about the problem at hand. Matt Lewis