Re: z-buffer routines & my page

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Jiri wrote:
>If you are, like me, a Tapu's fan bored waiting for him to unveil
>(de-shroud) his much touted 1 frame per second (233 MHz machine) 3-d
>engine, you might like to wander over to my pages at
>
>    homepages.paradise.net.nz/~jbabor/euphoria.html
>
>and fetch my z.zip....

I checked z and must say you've done a great job :)=20
You also have a very large amount of donwloads on your page... I'm =
impressed!

And now some words for my "fan club":
Quess I've pissed off or atleast made a bit angry many of you by not =
unveiling my source. Sorry, wasn't sure what do with it, but...
I've used a lot of great stuff made by all you on the list and others. =
Quess I never even had started to develop my engine any further from =
those QB days if haven't found this great new language and U4 community. =
So thanks for you all. And what comes to me...haven't give you anything =
but some lousy answers to some questions. What a #&@% I've been!
I played some new 3D games few days ago and I realized that my engine =
has a REALLY long journey to catch 'em. And that propably never even =
happens. My engine isn't really so great I thought. snif ;( ...but what =
the heck! I wondered this and think that getting some positive =
feedback(and critic too)  from all you is all I need to continue my =
work.
So, thanks for all you doing a great job and for keeping the source =
free. And Monty in Oregon, you're right. I've been a bit childish with =
my engine. But that's going to change!

In fact, I decided to share my source a few days ago, but three reasons =
I haven't done that yet :
1. Haven't been around my monitor(except while checking mails and =
playing a bit) for somewhat a week.
2. Everybody always talked about optimization hints and all that kind of =
things while trying to turn my head. Well, I don't really need that yet. =
I know exactly what I do to my engine for the next few weeks. After it's =
in a certain point then the help would come in need.
3. It doesn't really help (correct if I'm wrong) anyone while it's this =
much under construction. Who want's to use an engine in a game when it =
gives less fps than man has fingers? And does it really help other =
engine developers when even I have sometimes problems to understand what =
I've coded before. Really should add some documentation to the engine to =
make it more readable atleast for myself. When you code two or three =
days per week you really can't remember everything!

Anywayz... I'll add a few things to t3de and try to put some =
documentation on how to use it and then you'll get the source. I'll do =
it as soon as I can and let you know when t3de source is downloadable.

Critic...it's really needed sometimes, you know!
--Talvitie

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