Re: Graphics & game speed testing

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>Does anybody have a clue where hardware I/O stuff could be found? Does any
manufacturer release information 'bout using >their/general (f.ex. graphics)
cards?

Are you familiar with 3dfx's Glide API?
Unlike Direct 3D and OpenGL, it is not a 3D engine, rather it is a small set
of functions to directly access any 3dfx card.
You still need to write your own 3d engine (as you've said, you've done
that), and you use Glide for texture mapping, z buffering, alpha blending,
fog, etc (the things that are slowest in software).

As I mentioned not so long ago, I've been writing a wrapper for Glide 3x.
Well, the wrapper part is complete, the documentation and demos are not. If
you believe your 3d rendering method is as fast as you say it is please
email it to me or i could send you my Glide wrapper if you want (it's very
easy to use). Don't worry, I would not steal any of your code, take any
credit for your work, etc. We have the mailing list as witness to your
claims, so it would be obvious if I stole anything.

Curious but sceptical,

-molasses

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