Glide2x

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Hello

I'm not sure that you would want it. Some of the code broke when I went to
EU 2.1, I'm still investigating why. Something you might consider is that
OpenGL/Mesa can can support hardware acceleration including 3dfx.
Unfortuately 3dfx does not do translations it basically takes care of depth
sorting, textures and special fx like fog.

The wrapper I wrote was for the glide2x.dll which is for the Voodoo
chipset, not Voodoo II. I'm not sure if it will work with Voodoo II, but it
might if I change it to glide3x.dll (which I think is the dll for Voodoo II).

If you want it I'll post the code in a couple of days, after I clean up the
code. Mean while I'll post the demos at

Thanks
Paul Martin



At 09:06 AM 4/3/99 -0600, you wrote:
>From:                   Paul Martin <twilight at WCC.NET>
>>I wrote a wrapper for Glide2x and did not have this kind of
>>problem, and it used pointers like it was going out of style.
>Do you still have this wrapper?
>I'm sure that myself and several others would be rather
>interested in a 3dFX wrapper for EU...
>Examples, Demos and Docs with this wrapper I'm sure
>would also be appreciated :)
>
>take care--Hawke'
>
>

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