Re: Cool Game Idea - Anyone want to help?
- Posted by Everett Williams <rett at GVTC.COM> Feb 29, 2000
- 459 views
simulat wrote: >Ralf said: >snip >> So yes, you quite right .. but really, is this a bad thing ? and if so, >> would banning games ever do any good or are the more the painkiller, the >> temporary solution of the real problem ? >I agree - the games and the outlet aren't a bad thing. People shouldn't have >to account for their fantasies to anyone, and cyberspace is a really >harmless place to indulge in fantasies. > For those old enough to choose, I agree with you. Censorship is largely self-defeating with the best of intentions. As control becomes the motivation, censorship is completely absurd. However, as an adult given the responsibility of raising young children, I believe a bit of the old sixties and seventies mantra..."you are what you eat". I would not feed my children a constant diet of violence and/or sado-masochism. Those are not issues that should be avoided, but I don't believe that using them in the context of fun can be beneficial to young minds or any other minds for that matter. I am uncomfortable with constant images of violence and degradation vamping as entertainment. I believe that violence and degradation are a part of our everyday world and should be met and dealt with in as upfront a fashion as possible. I train my children to defend themselves when necessary, and to avoid physical conflict until it becomes necessary. I teach them that they are the owners of themselves and that I just provide guidelines until they are equipped to make decisions for themselves. When they meet with a questionable situation, they are trained to ask questions and withdraw if those questions are not answered satisfactorily. Fantasies are fine, but there needs to be a clear delineation between fantasy and reality. Constant absorption into any fantasy blurs that line. Most, but not all of the violence of the world will pass you by if you show yourself to be aware and able to deal with it. No bully wants to take the chance of being shown for the coward he really is. No one ever learned any useful social or even self-defense skill from the group of violent games that I have seen. Getting that "rush" from a game is most certainly attractive, but I see no benefit beyond that in any of the current crop of games. Everett L.(Rett) Williams rett at gvtc.com