Re: Cool Game Idea - Anyone want to help?

new topic     » goto parent     » topic index » view thread      » older message » newer message

Lots to respond to, so I haven't replied to any specififc message.
Someone suggested MindRover. It's nice, but the end user has NO control over
the robots during the game (not that I object to that, but that is not quite
what we were discussing), and it's 'scripting' language is sadly lacking,
with no recourse to actual code for the experiences programmer.
Another Idea for this game: Only factories should be able to produce, and
you should only recieve 1 or 2 of those. Factories would not be
programmable, but you could specify how many of what types of robot you
needed, and it would make them. This would save all the trouble of having to
rewrite a robots code to change what robots it is producing - think of all
the parts: Chassis, Accessories, Programme, etc.
Someone mentioned a non-violent programme? RoboCom
http://www.cyty.com/robocom
the objective is still to kill the opponent, but by wiping his code with
yours, instead.
Another idea for a non-violent game: Programme a robot to go about
constructing from a plan in the shortest time possible. Raw resources would
be available, and these could be turned into more robots, or building
blocks. There would be a very wide range of strategies available. How many
robots to build? What to build first? How to gather resources? Different
robots for each task? (Replicator bots, Builder bots, Resource gathering
bots). A competition would be held to see which programme completes the
building fastest.I would envisage code being programmed in the same way
RoboCom does it, and the two teams would be totally isolated (no
interference)

Nick

new topic     » goto parent     » topic index » view thread      » older message » newer message

Search



Quick Links

User menu

Not signed in.

Misc Menu