Re: Cool Game Idea - Anyone want to help?
- Posted by Nick Johnson <arachnid at MAD.SCIENTIST.COM> Mar 01, 2000
- 475 views
Lots to respond to, so I haven't replied to any specififc message. Someone suggested MindRover. It's nice, but the end user has NO control over the robots during the game (not that I object to that, but that is not quite what we were discussing), and it's 'scripting' language is sadly lacking, with no recourse to actual code for the experiences programmer. Another Idea for this game: Only factories should be able to produce, and you should only recieve 1 or 2 of those. Factories would not be programmable, but you could specify how many of what types of robot you needed, and it would make them. This would save all the trouble of having to rewrite a robots code to change what robots it is producing - think of all the parts: Chassis, Accessories, Programme, etc. Someone mentioned a non-violent programme? RoboCom http://www.cyty.com/robocom the objective is still to kill the opponent, but by wiping his code with yours, instead. Another idea for a non-violent game: Programme a robot to go about constructing from a plan in the shortest time possible. Raw resources would be available, and these could be turned into more robots, or building blocks. There would be a very wide range of strategies available. How many robots to build? What to build first? How to gather resources? Different robots for each task? (Replicator bots, Builder bots, Resource gathering bots). A competition would be held to see which programme completes the building fastest.I would envisage code being programmed in the same way RoboCom does it, and the two teams would be totally isolated (no interference) Nick