Re: Euphoria looks great!

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irv mullins wrote:
> 
> Matt wrote:
> 
> > 2. Are "structures" in Euphria the same as structs or Types?
> 
> No. Structures in most languages are fixed length, pre-declared named
> variables which
> 
> are divided up into named sub-variables. Euphoria has variable length
> structures
> which can be indexed by number (similar to an array) but not directly by 
> name. Also, traditional structures type-check the values which are 
> stored there; portions of Euphoria sequences are not type checked.
> 
> > 3. It runs programs in ex(dos) or ewx(windows) and I notice that most of the
> >    3d samples seam to be in dos. Why is that, is Euphoria slower in windows?
> 
> No, but Windows is generally slower than DOS. 
>  
> > 4.How does Euphoria compair to Blitz Basic3d?
> 
> Can't say. I have been allergic to BASIC since my initial exposure to 
> it as a child.
> 
> > 5.Has anyone made comersial games with Euphoria.
> 
> See here for some info on games:
> <a
> href="http://www.berighteous.com/euphoria/">http://www.berighteous.com/euphoria/</a>
> 
> Irv
> 


Hi

There are some games that were commercial - they're in the archive. If
you're using winxp, then be careful to use vdmsound for the sound.

And there is tons of 3d stuff to play with, check the archives for opengl
and directx, and sdl.

Chris

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