Re: Euphoria looks great!

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> 1. How well does euphoria handle 3d?

  There are a few 3D libs for Euphoria. Morft, OpenGL, and Glue to name
a few.

> 2. Are "structures" in Euphria the same as structs or Types?

  There are no such things as 'structures' in Euphoria. Euphoria only
has one essential data type: the atom. it adjusts its memory based on
its value. To save memory, you can declare an integer, which is a 31-bit
integer (the final bit is used internally by Euphoria). Atoms can be
grouped into sequences, which are dynamic arrays of atoms and other
sequences. They can be nested to any level of any size, until you fill
your memory.

  Any access to structures from Euphoria is basically a hack. You have
to allocate the memory, poke values, call the routine, peek the values,
and free the memory on your own. I like to use tk_mem.e which was part
of Win32Lib, but is now in its own library.

> 4.How does Euphoria compair to Blitz Basic3d?

  I've never used it. I used DarkBASIC for a while, but my demo ran out,
that was 5 years ago when I switched to Euphoria, because it's free
forever!

> 5.Has anyone made comersial games with Euphoria.

  No. I believe its because commercial games are written and developed
by a large group of individuals. My suggestion would be to get
comfortable with Euphoria, then start a project on sourceforge or
something similar where you can organize people to collaborate on a
game.

> 6.There is a lot of editers for Euphoria What is the best?

  It depends on where you're editing the file. For DOS and Windows
console, I suggest ed. Its included with Euphoria. For Windows, I like
MEditor and Nexus (both in the Archive). Both of them have been put on
hold by their respective authors (or they just haven't updated them in a
while). I'm currently working on my Axiom editor, which will be quite
powerful, and platform-independent (written in EuGTK)

> And thats it for now. Lots of stuff in the docs to read.
> Thank you for any info
>  Matt

No prob,
~Greg

http://www.finalphasesoftware.com

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