hints

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Hi, Everybody,

Attached is a small 'plasma' program  you can explore by changing a
simple formula. It's a loose adaptation of Konrad Olejnik's TMT Pascal
code. The original source is somewhat bigger in comparison with my
effort, but only because it does not use any includes or external
modules (units). It is also significantly faster, basically because
it's compiled (hint no 1, Rob), and because it is based on a memory
array with faster indexing AND *direct* mapping (hint no 2).

Enjoy. jiri


--  plasma.ex : loose translation of K!O's plasma in pascal
--  jiri babor  00-04-27

include machine.e
include graphics.e

constant
    A = #A0000,                         -- video memory
    pi = 3.14159,
    N = 320*200,
    v = allocate(N)                     -- virtual screen
object o,p,c,s,line
atom a
integer m,n

line = repeat(0,320)
c = repeat(0,256)
s = c
p = c
for i=1 to 256 do
    s[i] = floor(256*sin(2*i*pi/256))   -- sine table
    c[i] = floor(128*sin(2*i*pi/256))   -- cosine table
end for

for i=0 to 127 do
    p[i+1] = {i/2,i/4,i/8}
    p[256-i] = p[i+1]
end for

o = graphics_mode(19)
all_palette(p)
m = 0  n = 0
while get_key()=-1 do
    a = v
    for y=0 to 199 do
        for x=1 to 320 do
            line[x] = 3*x + c[and_bits(c[and_bits(x+m,255)+1]+
                s[and_bits(y+n,255)+1],255)+1]
        end for
        poke(a,line)
        a += 320
    end for
    mem_copy(A,v,N)
    m -= 2   n += 3
end while
o = graphics_mode(-1)

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