Re: A crash course in game design and production

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Heheheh...
A course in Game Design?
NP...
A course in Pac Man design?
Hahahah, don't make me laugh... :P

Look, all this commotion for a course on making
games...
Know what?
Here's your course, on how to make a *real* game...


First and foremost, this...
If you want to start creating games, in this day and
age, by yourself, I suggest you forget about it...
As it takes 4 to 8 years, I have being coding one for
4 years and hired many people to do art, levels, and
3D models...
If you are alone, however, and do want to make a game,
I suggest you take a look at Gameboy development...
And this is what this course is about, coding an RPG
game such as Pokemon for the Gameboy...

You don't need to know ASM, C, or anything else, we
will make up our own language as we go along, to
simplify this course...
Its a Euphoria clone, and yes, YOU will make it...

*Got the tools, got the talent*
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-

Wanna do Gameboy coding?
Raely fast and easy?
Get GBDK, the only C compiler for Gameboy and Gameboy
Color...
That's right, now you can code your own GB games in C!
First, get GBDK here;
http://gbdk.sourceforge.net/

BUT!
Make sure to get a 2-1-x version, such as 2-1-0 or
2-1-5, those were the best, most stable editions, and
we will use one of those, you pick...

The original coder was a pall of mine, Pascal
Felber...

Download and install this, and then also download the
IDE we will use, called GBDEV Studio, the best you can
use, I use it all the time and I'm a professional GB
coder, having a contract for 2 commercial titles in
2001.
Get it here;
http://www.geocities.com/eureka/9827/

So, to sum it up,
- Download and install GBDK
- Download and install GBDEV Studio


very own game programming language we will use...
We will create a single C include file wich redefines
portions of the C language, giving it our own look and
feel, and making things easier for a non-C coder...


Till next time,

See Yall!



Mike The Spike

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