Re: poke4 won't accept my 32bit values
- Posted by Robert Craig <rds at RapidEuphoria.com> Mar 21, 2001
- 533 views
------=_NextPart_000_0074_01C0B24E.6CCAD800 charset="iso-8859-1" Chris: I finally got around to trying your program. Since you aren't using Win32Lib, I tried your program using safe.e in place of the regular machine.e. I did the following: copy \euphoria\include\safe.e . rename safe.e machine.e Then I ran Derek's "working demo.exw". After a few seconds safe.e reported a call to poke() that is poking out of bounds, and it gave me an ex.err dump (attached). Here's what's happening. In poke_words() in exotica_api.ew you have a loop that is poking values. On the final iteration of the loop you (or Todd?) are stepping out of bounds. Although you are storing 2-byte values, you are actually poking 4-bytes at a time (from int_to_bytes()), while advancing the address only by 2. This is strange, but it works, except that on the final iteration you write 2 bytes out of bounds. pwCubeIndices is allocated a block that's 2-bytes too small. I gave it a couple of extra bytes and the safe.e report went away. However, I think I have an old version of directx, so my system hangs beyond that point. What does this have to do with poke4 and FFFFFFFF? Well, the interpreter can't store FFFFFFFF as a Euphoria 31-bit integer, so it allocates a place in the heap memory for a double. It's just possible that you are overwriting this double, thereby changing the value of this literal "constant" in the program. Any change to the program, such as shuffling statements around, do things in a slightly different way, could possibly change what is stored just after your block of memory, and could make the program either work or not. This naturally leads to all sorts of wild theories as to what might be happening. Anyway, fix this bug and carry on. There may be other bugs. I can't tell. Regards, Rob Craig Rapid Deployment Software http://www.RapidEuphoria.com ------=_NextPart_000_0074_01C0B24E.6CCAD800 name="save.err"